﻿using UnityEngine;
using System.Collections;
using System;
/// <summary>
/// My event exemple.(functional)
/// </summary>
public class MyEvent : MonoBehaviour
{	
	private MyDelegate m_MaxEvent;
	public MyEvent m_MyEvent;
	public MyAction m_MyAction;
	void Start() 
	{
		m_MyAction.OnActionDone("Action", 69);
		Debug.Log ("Event Done");
	}
}